I’ve Seen the Future of Theme Parks, and It Won’t Need Rides – A Visit to Evermore
Evermore isn’t finished. That was my first thought when I stepped through the gates of Utah’s new immersive “experience park” designed by former Walt Disney Imagineer Josh Shipley and a team of uncommonly talented craftspeople. And I don’t mean “isn’t finished” in that always-evolving “Disneyland will never be complete” kind of way. I mean at least two-thirds of the park is literally still under construction and inaccessible to guests. But that doesn’t mean what is currently available at Evermore isn’t incredibly ground-breaking or impressive.
On the contrary, Evermore is what my former boss and mentor in the theme park news industry Ricky Brigante meant when he told me “immersive theater is the future.” Disney knows this, as the company is currently in the near-opening stages of its forward-thinking Star Wars: Galaxy’s Edge themed areas in Anaheim and Orlando, which they’ve repeatedly stated will be fully immersive— surrounding visitors with the sights, smells, sounds, and populace of the Star Wars universe. Southern California’s Knott’s Berry Farm also knows this, as evidenced by their already-successful three-years-running “Ghost Town Alive!” immersive experiment, which thrusts guests headfirst into the hootin’, hollerin’ world of the Wild West.
But Evermore Park is pretty far ahead of that curve— in fact, to my knowledge, upon its opening this past month it became the world’s first full-fledged theme park built entirely with the concept of immersive theater in mind. Evermore plunks attendees smack-dab into the middle of their own medieval fantasy roleplaying game, but instead of laid out on a tabletop or displayed on a video game screen in front of them, the fantasy world has been constructed around them... or is in the process of being actively constructed, anyway.
There’s no fighting in Evermore (at least not that I saw) but there is an assortment of tasks assigned by goblins, elves, ghosts, vampires, and yes, also the occasional human. During my visit on the grand opening night I helped a barmaid at the town tavern reclaim pieces from her stolen pearl necklace, found a temporary cure for a strange disease contracted by a local treasure seeker on a recent foray into the mysterious woods, and tried my hand at archery to earn a spot among the town’s hunters guild—I failed at that last one, but it was fun anyway. At one point my fellow reporter Jeremiah and I were even sworn in among a band of druids in front of their menacing 15-foot-tall animatronic devil-god.
Beyond its immersive nature, the most remarkable aspects of Evermore are found in its technical achievements. The set design is top-notch, with all of the existing structures and scenery instantly transporting patrons to a faraway world worthy of a blockbuster fantasy film. The costuming and makeup departments are also doing stellar work, and there’s a perfect mix of live actors, puppets, and creature effects peppering the environment with authentic life. The food options in the park are limited at the moment, though this will undoubtedly be among the offerings that will expand over time.
With those minor quibbles aside, I must reiterate how amazingly impressed I was with the concept and execution of what’s happening at Evermore. I fully expect that all of the bugs will be worked out (and that the remainder of the park will be built) in a year’s time or so, and at that point, I unquestionably plan to return and see a revolutionary vision fulfilled. Because I do believe that this type of experience is the future of themed entertainment, and Evermore will be hailed as one of the first ventures of its kind to take a giant leap into a new world.
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